Wiley Evans
R@wileyevans.com
Portfolio

A seasoned problem solver who can translate concepts into product. Fifteen years of experience working with creative talent, producers, and developers to ship products, utilizing knowledge of many hardware and software platforms.

S K I L L S

Code
ActionScript, Flex/Flash, SilverLight, C#, openLaszlo, PHP, SQL, JavaScript, CSS, RSS, XML, HTML.

Audio
Sound Forge, Acid, Cubase, Protools, Logic Pro.

Graphic
Photoshop, Illustrator, Flash, Director.


E D U C A T I O N

Masters of Fine Arts - California Institute of the Arts, 1992
Bachelors of Music - San Francisco State University, 1988


E X P E R I E N C E

Senior Lead Developer
McCann World Group  —  San Francisco,CA  —  present

· Create Flash and SilverLight Applications for clients such as Microsoft, Nortel, and HP.

Audio and Web Production
Think Noise  —  Oakland, CA  —  2001 - Present

Clients:
Konami, Sega, Atari, Modtones, Orange Design, Rucker Design, Fritsch Design, KuthRanieri Architects, Propane Studios, Laszlo Systems, VSS monitoring, Yama Mar Design, Evil Twin Studios.

Constructed and Maintained web sites
yama+mar design, Video Dog Video Player, kuthranieri.com, dgda.info, emigre.com, azairenet.com,
extra-action.com, fritschdesign.com, Crazy Susan, All sites have a php CMS

Flash Developer
iBloks  —  San Francisco,CA  —  2006 - 2007

· Create from scratch and extend the capabilities of the iBloks video player using Flash and Flex with Actionscript 3.0. The video player handles both swfs and flvs and is embedded on sites as well as used for gadgets on google and live.com.
· Modify and extend the capabilities of mix.ibloks.com. Mix iBloks is an openLaszlo application that allows the user to build slide shows.

Audio Lead
Leap Frog Toys  —  Emeryville,CA  —  2002 - 2005

· Music and small foot print audio production for Leap Frog's Educational Toys.
· Created prototypes of innovative tools for the delivery and management of thousands of audio assets.
· Responsible for budgets, schedules, recording sessions and contractors.

Software Engineer
Sonique  —  San Francisco, CA  —  2000 - 2001

· Created developer documentation for a proprietary graphic scripting language (MML) for the Sonique Media Player.
· Integration of DRM plug-ins for the Sonique MP3 Player which could be used as a thin client for rss and data streaming.

Software Engineer
Mjuice.com  —  San Francisco, CA  —  1999 - 2000

· Debugged, modified, and added features to Mjuice Software in C++.
· Maintained version control on all Mjuice client side software and installs.
· Designed and managed the construction of a customer service tool in PHP/SQL.
· Created, managed and outsourced the expansion of the support and test departments.

Instructor
Art Institutes International at San Francisco  —  San Francisco, CA  —  1998 - 2001

· Taught Intro to Multi Media, Programming for Artist, and Intro to Audio for Multi Media. Course work included Flash Actionscripting and Director Lingo.

Digital Artist
George Coates Performance Works  —  San Francisco, CA  —  1998 - 1999

· Modified and extended C code on an SGI IRIX computer that projected live interactive graphics.

Sound Designer
Gametek  —  Sausalito, CA  —  1996 - 1998

· Music and audio production for Sega Genesis, Nintendo, and Sony video game platforms using proprietary tools.
· Helped develop and implement dialog animation code for 10 characters, culminating in 40 minutes of dialog randomly accessed throughout the game.

Audio Support Engineer
SEGA  —  Redwood City, CA  —  1994 - 1996

· Provided Developer technical support and tutorials for all sound tools on all Sega game platforms.
· Tested and evaluated all new sound tools for release in North America and the U.K.

Sound Designer
Atari  —  Sunnyvale, CA  —  1993 - 1994

· Music and audio production for video games.
· Developed and tested the Sound tools for the Jaguar development system.